![]() fixed broken firing animation for viewers.fixed NextWeap/PrevWeap when scrolling through several weapons at once.fixed some item pickups not being viewable by Q4TV.gun position option added to Game Options GUI.force pro skins option added to Game Options GUI.new lagometer code, increased performance and works with r_useSMP.added si_fps 'Tickrate' to server browser hover info.allow mods to alter engine level cvar flags.assume private networks are LAN servers net_forceInternet can be used if they aren't.model specfic sound code to allow unique sound sets be defined for each model.removed health/armor adjustments from g_handicap now affects players damage output only.fixed pixelization of all crosshairs, added 2 new ones.fixed player corpses warping to spawn locations.dds files updated (with correct versions) new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide).updated reference netdemo included for performance tests: id_perftest.ndmo85.added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails.bse_rateLimit defaults to 3, showing all shotgun pellet impacts.no gauntlet spinup time, damage is immediate now.s_useOcclusion no longer cheat protected (can be changed by network clients now).hud_showInput cvar (shows the input state to learn how to make particular moves).hud_showSpeed cvar (shows current horizontal speed).fix a crash in single player (sound related).fix client prediction being irregular when connected to a TV repeater.fix network demos not setting the si_fps value properly.change network demo extension to include the protocol number.reworked the hit sounds / hit feedback propagation.the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side).revert the projectile code to 1.4.0, not trying to predict projectiles anymore.(can be turned off with net_clientPredictWeaponSwitch 0).predict weapon changes for the local client.si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max.change was initiallly advertised in 1.4.1 but didn't make it in.1.4.1 had a bug that caused a sharp speed drop (this is also fixed).horizontal speed fully maintained when crouch sliding and hitting a ramp.use g_playerLean to scale or disable the effect (client side).player lean, player models lean in the direction of movement.
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